How To Make The Camera Move In Blender
In other 3D applications, it is common to "await through" a camera to position and dispense it with the usual viewport controls, and so render the result. In Blender things are a piffling different (of course).
We can manipulate the viewport, merely we cannot render it. We tin run across it rendered as a preview, by switching the Viewport Shading to Rendered, but nosotros cannot render the image out at high resolution until we position an active camera.
However, by default the active camera does non movement with our viewpoint controls until we position. This is done by heading over toView – Marshal View – Align Active Camera to View (or hit CTRL + ALT + Numpad 0).
While this approach works, every time we move the viewport to a new position, we have to reposition the camera once more using the in a higher place menu. Besides, the camera never sees exactly what we see in the viewport: information technology'southward always zoomed in. This may drive ordinary people only a tad mental. Trust me, I feel your hurting.
Thankfully, at that place is an easy way to make the active camera follow our viewport. And hither's how to exercise information technology.
Open up the Backdrop panel in the viewport – either by heading over toView – Properties or by pressing Due north. This will open a palette on the right hand side of the viewport. In here, discover the View section and tick the box that reads"Lock Camera to View".This will but work after using the to a higher place "Align Active Photographic camera to View" option though.
Notice a red dotted outline around the viewport now, indicating that the active photographic camera is indeed post-obit all our movements. To switch this feature off over again, just untick that box and your camera stays put, leaving the viewport to become what other apps may phone call the Director's or Perspective View.
- http://blender.stackexchange.com/questions/43/whats-the-quickest-easiest-way-to-point-the-camera-somewhere-in-blender
- https://www.blender.org/manual/editors/3dview/display/panels.html#dview-lock-camera-to-view
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Source: https://www.versluis.com/2016/10/how-to-render-the-current-viewport-in-blender/
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